Fart Together

Fart Together
Plays
Oct 23, 2026Added

Fart Together looks like a silly joke about hippos and gas, but it plays like one of the most demanding co-op coordination tests around. Two to four players share a single raft, each one controls the direction, timing and strength of their own fart thrust, and the raft responds to all of it at once. Push together and it glides through the course; push at the wrong moment and the whole crew spins into a wall while everyone blames everyone else. The game is developed by GamesMrkt and launches in Early Access on Steam on October 29, 2026, with a free demo already available.

What it isPhysics-based co-op obstacle course
Where it runsWindows PC through Steam
What you controlThe direction, timing and gas power of your own thrust
Who rides the raft2 to 4 hippos, one per player
What stands in the wayNarrow passages, sharp turns, moving obstacles, spikes
How a run is builtA start gate, checkpoints and a finish gate against the timer
Fart Together

One Raft, Four Opinions

Every player is a hippo on the same raft, and there is no captain, no steering wheel and no shared button. The raft moves as the sum of everyone's thrust. If two hippos at the back blast at the same moment, the raft shoots straight ahead. If they blast from opposite corners, the forces cross and the raft spins in place. Each player's input matters, which means each player's mistake matters too.

That shared control is the whole joke and the whole challenge of Fart Together. A single early blast can turn a clean approach into a slow, embarrassing rotation.

The physics are believable without being a strict simulation of a real boat. The raft reacts consistently enough that a crew can plan a turn, yet it stays loose enough to surprise everyone at the worst possible moment. Groups of friends who like chaotic co-op usually fall in love with that balance in the first few minutes, while players who want precise solo control tend to find it maddening.

From the Start Gate to the Finish

A run begins at a start gate with the timer already counting. From there the course threads through narrow passages barely wider than the raft, sharp turns that punish late calls, moving obstacles with safe windows and spiked hazards that knock the raft off balance. Checkpoint signs along the way mark the points the crew returns to after a crash, and the finish gate ends the attempt.

Early sections are forgiving. Wide water and gentle bends let a crew learn how combined thrust feels before anything demands real timing.

By the time the first tight gap appears, the habits formed on that calm water decide everything. Crews who learned to tap instead of blast slip through, while crews who learned to mash spend several attempts bouncing off the same wall. Moving obstacles raise the stakes again, because the whole raft has to commit to a single window together, and one hippo going late is enough to drift the raft straight into the hazard.

Inputs and Thrust Control

Controls are supported on both controller and keyboard. Whatever device you pick, the thing you control never changes: where your thrust points, when it fires and how much gas you put behind it. The input options are:

  • Xbox controller: full support through Steam Input.
  • PlayStation DualSense: full support through Steam Input.
  • Keyboard: supported for players without a gamepad.

Short taps make small corrections to the raft's angle, while longer blasts add real speed. Thrust from one side pushes the raft away from that side, so a lone hippo on the left will swing the whole crew to the right. Binding thrust to something comfortable before the first hard turn is worth the minute it takes, because you will be pressing it constantly.

Comfort settings help too. Camera comfort options and custom volume controls make long sessions easier, especially for anyone who feels uneasy watching a spinning raft for an hour.

Modes in Fart Together

The current build centers on one mode: co-op obstacle courses for 2 to 4 players. Each course is a single run from start gate to finish, broken up by checkpoints, and the goal is to get the raft through without losing the crew's patience. Two-hippo crews have less total thrust but fewer conflicting inputs, while full crews of four can push hard but need much tighter communication.

The demo offers a sample of courses for testing the physics with friends. Early Access opens the full course set on October 29, 2026, with more content added during development. Crews who finish the demo usually already know whether their group has the patience for the harder courses ahead.

Fart Together

A Team Race mode, where crews compete on the same course, is in development and is not part of the current build. More courses, obstacles, characters and customization options are also planned, so the mode list should grow as Early Access continues. Release details and the difference between the demo and the paid build live on the Early Access page.

Where New Crews Go Wrong

The most common beginner mistake is blasting harder when the raft goes wrong. A raft drifting toward a wall feels like it needs more force, so every hippo fires at once in a different direction, and the raft spins even faster. The fix is the opposite: stop, let it settle, then correct with one or two short taps.

The second mistake is silence. Crews who play without voice chat rarely make it past the first tricky section, because nobody knows when the others will fire. Even a simple countdown of three, two, one before each burst changes how the raft behaves, and most crews notice the difference on the very first narrow gap.

The third is random mirroring, where two players on opposite sides push against each other without realizing it. Assigning each hippo a side of the raft solves this immediately. The team coordination guide covers callouts, roles and what to do after a wipe, and it is the page most new crews should read before their second session.

Advanced Steering and the Fart Together Rhythm

Experienced crews treat a course like a piece of music. Open water gets long shared bursts in a steady rhythm, while precision sections switch to feathered taps, and the caller announces the change so everyone shifts together. That switch between speed and control is the skill most crews never quite master.

Turns are planned before they arrive. Hippos on the inside of the corner ease off, hippos on the outside give a controlled burst, and only once the raft points the right way does the crew boost out.

Fart Together

Moving obstacles get one rule: watch a full cycle, then go on a countdown. A single synchronized burst through the safe window beats several staggered ones every time. Players who enjoy mastering physics will find that this rhythm keeps improving long after the first clean run, and the raft steering breakdown goes through narrow passages, sharp turns and spin recovery in detail.

Not everyone loves the chaos, and Fart Together does not try to hide that. Some players find the loose physics frustrating, and playing with strangers who refuse to communicate can turn the friendship-test reputation into a real test of patience. Groups that laugh at their spins tend to stick around; groups that argue tend to quit after a few courses.

If you want more of the same spirit between sessions, the co-op collection on this site gathers rope climbers, shared-vehicle chaos and deep-sea salvage runs that reward the same teamwork. Each of them leans on the same habits the raft teaches: short calls, clear roles and a calm restart after every wipe.

Platforms, the Demo and Name Mix-ups

Search results around Fart Together are messy, and a few minutes of checking saves a lot of confusion. The real release runs on Windows PC through Steam, with a demo that lets a crew try sample courses before Early Access opens. There is no official version for PlayStation 5, Xbox, Nintendo Switch, Android or iOS, and no official browser build. Pages offering an APK, a mobile download or an installer outside Steam are offering something else, sometimes a lookalike game with a cow on a raft and sometimes something worse.

The name also gets mixed up with Farm Together, a relaxed farming game with no rafts and no hippos. If a page talks about crops and tractors, it is about the wrong title.

Language support is broad, with the interface available in 17 languages, including English, Spanish, French, German, Japanese, Korean, Simplified Chinese, Arabic, Turkish and Persian. That makes mixed crews from different countries easy to set up, although voice chat still decides how well those crews actually steer. A full breakdown of what runs where, including Steam Deck and Mac questions, is on the platforms page, and hardware needs sit beside it under system requirements.

Questions Players Ask First

  1. How many players can share the raft? Two to four. Each player controls one hippo and their own thrust, so a full crew of four has the most power but also the most chances to push in conflicting directions.
  2. Is there a mobile or console version? No. The game runs on Windows PC through Steam, and apps or APK files on other sites are not the real game, so it is safest to install only from Steam.
  3. Can you play solo? The courses are built around a shared raft for 2 to 4 players. Co-op runs over the internet, so a stable broadband connection and a crew, ideally on voice chat, are what the design expects.

Fart Together turns one raft, a few hippos and a lot of badly timed gas into a co-op challenge where the start gate, the checkpoints and the finish gate only fall to crews who learn to call every turn and fire every burst together. Grab two or three friends, start on calm water, and see how long it takes before the first spin turns into laughter.